Autocannon Experiment T0 Firestorm

Works
Fit #4108

High slot modules

200mm Light 'Scout' Autocannon I icon 200mm Light 'Scout' Autocannon I with Phased Plasma S iconPhased Plasma S 287 300 ISK
200mm Light 'Scout' Autocannon I icon 200mm Light 'Scout' Autocannon I with Phased Plasma S iconPhased Plasma S 287 300 ISK
200mm Light 'Scout' Autocannon I icon 200mm Light 'Scout' Autocannon I with Phased Plasma S iconPhased Plasma S 287 300 ISK
200mm Light 'Scout' Autocannon I icon 200mm Light 'Scout' Autocannon I with Phased Plasma S iconPhased Plasma S 287 300 ISK

Mid slot modules

1MN Monopropellant Enduring Afterburner icon 1MN Monopropellant Enduring Afterburner 5 683 ISK
X5 Enduring Stasis Webifier icon X5 Enduring Stasis Webifier 20 645 ISK

Low slot modules

Counterbalanced Compact Gyrostabilizer icon Counterbalanced Compact Gyrostabilizer 131 100 ISK
Counterbalanced Compact Gyrostabilizer icon Counterbalanced Compact Gyrostabilizer 131 100 ISK
Damage Control I icon Damage Control I 7 472 ISK
200mm Rolled Tungsten Compact Plates icon 200mm Rolled Tungsten Compact Plates 63 570 ISK
Small I-a Enduring Armor Repairer icon Small I-a Enduring Armor Repairer 2 552 ISK

Rigs

Small Projectile Ambit Extension I icon Small Projectile Ambit Extension I 72 465 ISK
Small Projectile Collision Accelerator I icon Small Projectile Collision Accelerator I 50 990 ISK
Small Auxiliary Nano Pump I icon Small Auxiliary Nano Pump I 323 100 ISK

Drones

Nothing in Drones

Ammunition

Phased Plasma S icon Phased Plasma S x8000 200 000 ISK

Boosters

Agency 'Hardshell' TB3 Dose I icon Agency 'Hardshell' TB3 Dose I 215 650 ISK

Other cargo and implants

Nothing in Other cargo and implants

Total without ship: 2 173 554 ISK
Ship
Punisher icon Punisher 565 750 ISK
Total: 2 739 304 ISK
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History
Datetime Event Fit version
2021 April 15 23:02:39 Updated description Fit #4108
2021 April 15 23:02:20 Updated status to Works Fit #4108
2021 April 15 23:01:04 Updated description Fit #4108
2021 April 15 20:14:12 Updated description Fit #4108
2021 April 15 20:13:30 Updated description Fit #4108
2021 April 15 20:12:34 Updated description Fit #4108
2021 April 12 15:42:10 Fit stats calculation finished. Fit #4108
2021 April 12 15:41:50 Fit submitted to the Abyss Tracker Fit #4108
2021 April 12 15:41:50 Submitted fit for stats calculation Fit #4108

The Abyss Tracker keeps fit history since 2020-11-03 - earlier history entries are not available.
Questions & Answers
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Maximum suggested Abyssal difficulty

Nope

Dark

Nope

Electrical

Nope

Exotic

1

Firestorm

Nope

Gamma
Description

"I'm pretty sure putting minmatar weapons on an amarr ship is a capital offense in the empire"

-Yors Manet

The intention of this fit is to make it possible for characters with very low skillpoints to take advantage of the lower priced (at time of writing) Tranquil Firestorm filaments. I haven't lost it yet, and had only Amarr Frigate 2 and Small Projectile Turret 1 during my first couple runs.

It should be cap stable despite using no cap modules or rigs, so you can run the afterburner, armor repairer, and web at all times.

Web each target when it gets into range (<10km), set your default orbit at 500m, and run guns until they explode. With autocannons you're shooting into your falloff most of the time, so the closer you can orbit, the more damage you'll be able to apply. Use Phased Plasma S. Republic Fleet version if you like. It deals mostly thermal damage so it takes advantage of the thermal resistance penalty of Firestorms.

Spawn notes:

Striking Damavik - If their damage starts ramping up enough to worry you, you can reset their ramp by flying directly away from them until they're beyond 10km. This should be easy since they'll be under your web in that range. Once they yellow box, close range, re-web, and resume orbit.

*needle Tessallas - The order of priority is Emberneedle Tessellas, then Blastneedle Tessellas, then everything else, due to the damage types they deal against your resists.

Devoted Hunter - The reason this fit has a plate. They will regularly get you down to below 50% armor HP, not quite so low as your skills improve. This means that without the plate, which approximately doubles your armor HP, you'd be getting into structure damage. It's a dps race you should always be able to win if you close range and apply damage quickly.

Agency 'Hardshell' TB3 Dose I - optional, I've never had to use it. It's cheap, so I keep it in my cargohold as an extra thing to try if I get into a bad situation.

Damage Control I vs Compact Multispectrum Energized Membrane - use whichever you prefer.

As your skills improve, other fits will likely allow you to achieve lower run times by achieving higher damage through racial frigate bonuses, and/or by applying damage at higher ranges, allowing you to lower your time spent flying between things in each room.

-April 2021

Resource usage
  used available
CPU icon CPU 155 tf 175 tf
Powergrid icon Powergrid 44 MW 84 MW
Firepower

131 dps

total dps
Weapons 131 dps
Drones 0 dps
Volley 294 dmg
Hitpoints
 
8%
 
26%
 
45%
 
54%
652 ehp
 
64%
 
53%
 
46%
 
42%
2 572 ehp
 
53%
 
53%
 
53%
 
53%
1 199 ehp
Total: 4 424 ehp
Repairs
 
3 ehp/s
-
43 ehp/s
-
3 ehp/s
-
43 ehp/s
-
Capacitor
Stable at 45.1%
Icon Capacity 500 GJ
Targeting & speed
Icon Speed 1 023 m/s
Icon Signature radius 37,0 m
Icon Targeting range 31 250 m
Icon Scan resolution 800 mm
Icon Sensor strength 12 str

Autocannon Experiment T0 Firestorm usage

Runs with this fit (43)
  Duration Abyss type Abyss tier Loot value Submitted  
07:34 Firestorm 0 2,975,360 ISK 2021-05-27 03:15:56
07:39 Firestorm 0 2,404,313 ISK 2021-05-27 03:05:46
06:38 Firestorm 0 2,326,355 ISK 2021-05-27 02:33:25
06:50 Firestorm 0 1,649,220 ISK 2021-05-27 02:24:35
07:00 Firestorm 0 1,834,088 ISK 2021-05-27 02:13:52
06:46 Firestorm 0 2,164,568 ISK 2021-05-27 02:00:14
06:34 Firestorm 0 2,494,003 ISK 2021-05-27 01:51:35
07:16 Firestorm 0 2,027,812 ISK 2021-05-27 01:43:26
07:20 Firestorm 0 2,787,375 ISK 2021-04-18 06:13:58
08:08 Firestorm 0 2,525,891 ISK 2021-04-18 06:03:40
08:42 Firestorm 0 3,423,256 ISK 2021-04-18 05:54:03
08:26 Firestorm 0 2,582,695 ISK 2021-04-18 05:44:11
08:10 Firestorm 0 2,105,206 ISK 2021-04-18 04:34:30
07:03 Firestorm 0 2,676,683 ISK 2021-04-18 04:24:19
07:40 Firestorm 0 2,395,536 ISK 2021-04-18 04:11:22
08:02 Firestorm 0 1,940,917 ISK 2021-04-16 23:21:19
08:50 Firestorm 0 3,169,472 ISK 2021-04-16 23:11:44
07:21 Firestorm 0 2,753,563 ISK 2021-04-16 23:01:29
07:48 Firestorm 0 2,558,162 ISK 2021-04-16 18:22:03
06:51 Firestorm 0 2,197,906 ISK 2021-04-16 18:12:46
07:42 Firestorm 0 3,187,587 ISK 2021-04-16 17:22:09
09:03 Firestorm 0 2,449,757 ISK 2021-04-16 17:12:32
07:46 Firestorm 0 2,235,243 ISK 2021-04-16 17:02:09
07:22 Firestorm 0 2,873,235 ISK 2021-04-16 16:52:47
07:55 Firestorm 0 2,122,238 ISK 2021-04-16 16:13:48
Fit performance

The information below was calculated from 43 user submitted runs (displayed left).

Profitability

20,68

M ISK/h
Tier 0
Type Firestorm
Break even point

00:15:32

hh:mm:ss
Avg. ISK/run 2,68 M ISK
Avg. run duration 07:46 time
Break even point 2 runs
Loot strategy with this fit

Advanced fit performance statisticsβ

Type Tier Runs Time ISK/Run ISK/Hour Runs 80 Time 80 ISK/Run 80 ISK/Hour 80

No advanced stats yet.